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Ib ([personal profile] redthief) wrote2013-01-31 06:24 pm

smash app eat the rose

Out-of-Character Information


Name: Michelle
Are you over 15?: yes
Time Zone: GMT still dangit
Personal Journal: -
Reliable Method of Contact: plurk: colouredby
Other characters in the game:
Furiae - Drakengard ([personal profile] stillawoman
Gold's Mareep - Pokemon ([personal profile] fluffyhearted)
Lyra's Scizor - Pokemon ([personal profile] bigclaws)
Red - Pokemon ([personal profile] silentchamp)
Link to slot request if 6th, 7th slot:

In-Character Information


Name: Ib
Game/Series: Ib
Teacher/Student/Other: Student
Canon Point: After falling into the box in the sketchbook world with Garry
Age: 9
Grade Level/Class Taught/Job: Pre-Highschool
Dorm or Living Arrangement: Dorms.

Personality: Ib could be considered an ordinary young girl. She has no special abilities, no bizarre and strange qualities that would make her stand out from anybody else. Coming from a well-to-do family, the girl is able to dress nicely, though even then, she's plain and simple enough.

And when you meet her, you might not suspect anything extraordinary about her. What might be noticed for her age is that she can be quiet, as suggested by her mother when told no to disturb the other gallery visitors ("Don't cause a ruckus! Though there's no worry with you, I suppose..."). But while she can be on the silent side, Ib will speak to others and give her own comments and thoughts on things if asked, as she does when in the gallery (though she doesn't understand most of it). She's more of a goody-two shoes than a rebellious kid too, saying to another child thinking taking a rose petal from a display that they shouldn't. Boring for a 9 year old? Maybe.

But underneath everything, Ib can be brave. For a girl thrown into a world of horror with uncertainty around every corner, she holds up well under the circumstances. As the man twice her age squeaks and screams at the jumps and scares, Ib is more subdued in her impressions on the horrors and, for the most part, appears to keep some cool to her. She does well enough anyway that when she finally shows signs of being disturbed, the one with her, Garry, realises that even the place is getting to her.

It's a portrait of her parents that finally tears her down and causes her to experience hallucinations and panic, but even so, Ib finds the strength to keep on going. She forms a bond with those she meets in the gallery, Garry and Mary, and looks together with them to find a way out.

Though a simple girl, Ib plays an important part in their survival, helping Garry in retrieving his blue rose important to his survival, and solving the surreal mysteries of the gallery rooms that block their way forward. She's not all that bad at math too, solving a multiplication for opening a door without any paper to think and think about it wow.

While we don't see Ib speak much through the game, what options we do get and the actions she takes portrays the 9 year old who will help out others when she's able, and who tries to keep on going forward even in the face of scary dary danger. Not being stuck inside a nightmare, the courage Ib possesses will be hidden inside that of a regular girl. But that's okay, since that's what Ib is.

Just a normal, nice girl.

Backstory: Ib was just a normal young girl who had gone one afternoon with her parents to an art exhibition. There, they were showing the rare works of a not-so popular deceased artist by the name of Guertuna. Though not popular, he still was greatly admired for his meaningful pieces.

It had been the first time Ib had ever been to an art gallery. While her parents spoke to the receptionist, the young girl went along to see what there was. As she ventured around alone, not quite sure of her feelings on the strange and odd sculptures and paintings, she came across a very large piece. It was all by itself, and after she looked at it and read the plate beneath it, the lights inside the gallery flickered, and all seemed to go quiet.

Unsuspecting, Ib moves on from the painting, but quickly finds out that something isn't right. All the other people are gone, and as she moves by the paintings, the windows, and the sculptures, strange noises follow her. Banging, footsteps; even the scribbling of words appear on the walls and the floors. The words beckon her, down to a piece of work situated on the floor. When she goes there, the barricade has been moved and shoe marks can be seen on the floor, as if beckoning the young Ib to step where they did. With no way out and nowhere else to go, she steps onto the watery piece and becomes submerged into darkness.

What she comes to is a room, with stairs going downward. She follows them, and comes to a corridor that leads her left and right. Investigating the area, she comes across a key, then eventually a red rose. Taking the rose seems to then on breathe a new life into the other world gallery - objects from the exhibition come to life, headless sculptures stalking her, arms reaching out to grab her. They all long for the petals of the rose, a single touch from them ripping a petal from the flower.

Eventually, when solving riddles of codes and feeding wooden apples to lips sticking out a wall, Ib meets a man on the floor. He appears to be in pain, unable to respond to her much at all. She takes a key that he holds and goes to investigate further when she couldn't before. In a room, she finds a haunted painting of a woman eating at a blue rose (and by this point, haunted living women paintings weren't a new thing for the girl), who gives up the munchies when she sees a more appetising Ib. After giving the painting the run around and snatching the flower, Ib makes it bloom once more (magical vases, how about that) and gives it to the purple-haired man.

... Who proceeds to see her and freak out. But once he cools and realises that Ib isn't a monster coming to steal his rose, the two take the time to talk about their situation. There's not much difference to their stories; both were in the gallery, then they were in this strange place. The man decides that he can't leave a young girl by herself in a place like this so, once introducing himself and getting Ib's name, he decides to protect her. And then gets freaked out by a spitting picture, but, hey, you know. How many people meet spitting goofy pictures, right? Right.

They came across more rooms filled with living puzzles and oddities, but none had quite an impact on Ib until they reached a particular one. After moving around a room filled with paintings of (living) women, the last locked room in the area was quiet and lacking the same activity as the last. There was a couch from the exhibition, some bookcases, and a large painting.

A painting of Ib's parents.

She had been able to make her way through all the horrors before her, but it was the one that shook her the most. What did it mean? Why was it there? Were her parents okay? Were they safe? Ib turned to Garry for the answers, but there was only so much he could say to reassure the young girl.

Soon after though, trouble came. The door they had entered through wouldn't open and there was banging on the other side. There was no other way out though - they were stuck.

Bangings on the window, a crash through the brick wall - the painted women came through the room and the two made their escape through the way it came in. The outside had come more alive than before while they had been in the room, and all the other exits had been blocked. There was a single opened door though, and the two ran through it.

They came to a quiet corridor, the monsters unable to follow them behind a closed door. Garry was relieved by their escape, but Ib could only shake and feel her strength leave her. The portrait of her parents, being trapped in an endless nightmare of demons chasing them...

Ib fainted.

In her dreams, the demons still followed her. She went running, room after room, to get away from the banging, stalking evils. She banged away at the locked door as the sounds became louder, but when she got in -

She was surrounded. No escape, no freedom. They moved in closer to her.

And then she awoke. Garry's jacket was around her, and they were in a room different from before. The man came over to check out on her and she admitted to having a nightmare to him. He apologised for not keeping a closer eye on her, and offered to her a sweet in his coat pocket.

Ib got up and gave to Garry his jacket and, after a little bit of chatting, the two continued to find their way through the place they had found themselves in. Puzzles and the such still awaited them, with one locked room turning pitch black on them. When Garry flicked on his lighter for light though, crashes came and the room was returned with light - to show graffiti scribbled all over.

It was quite soon after this room that they finally met another - a young, blonde-haired girl called Mary. She had been looking for a way out too, and Garry made her join them. She had a yellow rose, and talked carelessly about her favourite colours as Garry attempted to tell her to be careful.

So now there were three.

They travelled together for a while, until soon after viewing a room that Ib and Mary thought cute, but not Garry (a room full of rabbit ornaments and large, cute rabbit painting). What separated them was this irreconcilable difference in cute were a bundle of stone thorns emerging from a painting, leaving Garry on side and Mary and Ib on the other. The two had no choice but to leave Garry, and so they tried to find something in a room yet not investigated room to help him out. As they searched the room though, the lights went out and, when once on again, a sculpture too heavy for the girls to move blocked the door. They had no choice but to continue on.

As they moved on, so did Garry. More rooms and puzzles had them helping each other on different levels. Mary asked Ib a strange question (but maybe not so strange for the state they were in)- if Ib had a choice to leave with only one of them, who would she leave with? Ib refused to pick between the two, and said that she would stay as well. Mary questioned her choice of answer, and the two continued on.

But something peculiar happened. What would be out of nowhere for Ib, Mary suddenly became freaked out by something. The girl became withdrawn, and Ib had no choice but to grab a key that had previously been inaccessible to them and to try the only locked door.

There, she met with Garry. Reunited, he tried to get her to safety, but Mary then joined them. Angered, she tried to attack and to hurt Garry, who ended up knocking her to the ground.

Garry told Ib the truth about Mary: that the girl was the same as the monsters. Even her yellow rose was fake. For their own safety after the way Mary had reacted, the two left the girl behind and kept trying to move forward in their attempt to leave the gallery.

The world they ended up in was much different than the gallery-like walls they had been in before. Stairs downwards turned into a wax-y road, the atmosphere childlike and like...

A sketchbook.

It was exactly like that. Mary's sketchbook. But there was no way to anywhere else but there, an area with hand-coloured houses and a pond, butterflies and flowers.. they searched the area, going into one house and looking into the drawers.

But as they turned to leave, a familiar figure entered: Mary.

She had in her hand a palette knife, an object she had gotten when she and Ib had been looking for something to help Garry with. They hid from her and Mary left.

A message on a building, one that stood out different from the others in a colour of pink, had written on its wall that the key was in a box. They made their way to the building with the box - but as they looked inside, Mary came up from behind them and pushed them both inside.

Oh.

Anything Else?:

In-Character 1st person sample:

hello,
my name is ib.
im 9.
the school is very big. it looks nice.i like the green house.
my last school didnt have a green house.
i saw a big stadium too. ive never been to a stadium before.
i bet its fun to watch but loud.
i have a qestion. what does smash mean/ in smash academy.
i dont know.
it sounds like the word for breaking. like breaking a plate.
is it/
/ is a qestion mark. i dont know how to make it show.
ive never used a computer before.
thank you.
bye

ib


A BETTER SAMPLE?? (Not actually something that could've happened)


In-Character 3rd person sample:

There had been no time to even turn. It had been Mary's voice behind them, and Ib felt the push on her back- and the darkness that enveloped her thereafter. The smell of crayon and the shaky lines of walls disappeared, lost. Garry had been there beside her, but now even he was gone from her vision. As Ib turned her head this way and that way, nothing existed.

Nothing but black. It didn't feel like falling, not after the first push in, but there was no ground beneath her feet. It made her heart pound- where was she? Where was Garry? Was she trapped?

Mary, Mary! Let us go...!

She pulled her head into the embrace of her arms and squeezed her eyes shut. The feeling of floating was more scary than falling. If she was floating-- would she be able to ever find a way out? But the creeping fear made her not want to try. What would happen if she did...? She didn't want to see the blackness...

But despite that feeling, Ib's eyes relaxed and her hands came down from above her head. If she was here, then Garry was too... they had come so far together, she couldn't give up now. And if it was Garry, he would be out there looking for her. He wouldn't give up...

Ib lifted her head up and left her hands to move against the sides of her chest. She didn't open her eyes, but she tried to listen out. There was nothing but silence, but if she focused enough, would she hear anything? Could she hear him?

I can't give up... we have to get out...!

With her eyes still closed, she removed her arms away from herself, letting go of the feeling of safety, and reached out for anything. There was nothing there to touch, but still she tried to reach anything, anywhere.

She tried to move, without sense of movement, kicking her feet this way and that. Her stomach churned and she felt a sickness in her throat, but still she tried. And tried. And tried. And tried and tried andtriedandtriedandtriedandthud.

The cold, the hard, and the pain met in Ib's back. Her hands scraped from the fall and the side of her head knocked upon something she couldn't see.

Her eyes opened now, and she took a sharp breath in as if she had been holding her breath the whole time. Maybe she had. But more importantly than that to her, more than the sensation of something underneath her body and the presence of gravity, was the slip of light.

There, right in front of her, against the floor.

Like a crack from a doorway- was it a doorway? Ignoring the scraps she had suffered, Ib scrambled up onto her doors and felt along in front of her. It moved, unlike a wall, and felt like wood. Her hands found a metallic handle and she pulled at it, but it didn't open. It didn't open, but it was a way out, a way forward.

"Garry? Garry!"

Her fists banged against it as she called out her friend's name. Could he be on the other side? Could she be heard at all? There was the possibility of despair on the other side, but her hope beat stronger inside her heart. She just had to keep trying!

If only she knew she was locked inside a broom cupboard.

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